﻿#region License
// Copyright (c) 2005-2012, CellAO Team
// 
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
//     * Neither the name of the CellAO Team nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion

namespace ChatEngine
{
    using AO.Core;

    /// <summary>
    /// The character.
    /// </summary>
    public class Character : CharacterBase
    {
        #region Constructor / Destructor
        /// <summary>
        /// Initializes a new instance of the <see cref="Character"/> class. 
        /// The character.
        /// </summary>
        /// <param name="characterId">
        /// </param>
        /// <param name="client">
        /// </param>
        public Character(uint characterId, Client client)
            : base(characterId)
        {
            this.Client = client;

            if (characterId != 0)
            {
            }
        }

        /// <summary>
        /// Finalizes an instance of the <see cref="Character"/> class. 
        /// The ~ character.
        /// </summary>
        ~Character()
        {
            if (this.characterId != 0)
            {
            }
        }
        #endregion

        /// <summary>
        /// The client.
        /// </summary>
        public Client Client { get; set; }
    }
}